Blender

rig anything with rigify course chapter 3

“Rig Anything with Rigify” Chapter 3: The Prebuilt MetaRigs (Human and Quadruped)

This is the third chapter in my course “Rig Anything with Rigify”. If you stumbled upon it be accident you can go to the course overview HERE. Chapter 3-1 Rigging a Biped/Human Chapter 3-2 Rigging a Quadruped/Dog My goal with this course is to help you build your own custom Rigs. However Rigify provides a number of prebuilt […]

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rig anything with rigify course chapter 2

“Rig Anything with Rigify Chapter 2: The Rigify Workflow

This is the second chapter in my course “Rig Anything with Rigify”. A course that will show you how to use Rigify in Blender to significantly speed up and simplify the character rigging process. The article and video for Chapter 1 are HERE. An overview of the whole course can be found HERE. In this

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rig anything with rigify course chapter 1

Rig Anything with Rigify. Chapter 1: Rigging in Blender (basics)

Rigging in Blender is difficult. The basics are easy to grasp but when you start getting into advanced rigging, things get really complicated really fast. To master this craft you need a synergy of artistic and technical skills and those literally take years to develop. A lot of Blender artists need a good and versatile

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rig anything with rigify course chapter 0

“Rig Anything with Rigify”: Tutorial Series Intro

Hi and welcome to my Rigify tutorial series. Rigify is an addon for Blender that greatly simplifies the character rigging process. If you tried and failed to create functional rigs in the past I think you’ll love the information presented here. I believe it will save you many hours of frustration (it did for me).

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Humpback Whale Modeling in Blender (Part 4 Texturing in Substance Painter)

This is the final part in my Whale Modeling, Sculpting and Texturing workflow videos. The other parts can be found here: part 1 || part 2 || part 3 Here I show the texturing portion. It’s done in Substance Painter. The process is presented as time-lapsed videos with annotations. Blender can also be used for

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Automation in Blender: 8 ways to simplify repetitive tasks.

Often we want to perform an action to many objects in Blender. The most common way is to select all objects of interest, then ask Blender to manipulate them in some way. In many cases Blender just does what we expect and that’s great. Other times there are simple (tho sometimes obscure) workflows built inside

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Rendering from the command line in Blender: Part 2 – down the rabbit hole

I recently wrote a tutorial about the basics of command line rendering in Blender. If you haven’t read it, check it out here. There I explained why using the command line is a good idea. I also gave you the most basic command that you’ll likely use 80%+ of the time. c:\>blender -b file.blend -a

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