Rigging

Rigging isn’t Scary: Learn Rigging in Blender 2024/2025!

Learn Manual Rigging in Blender with CGDive If you’d like to learn rigging in Blender during 2024 /2025, look forward to my new beginner-friendly Manual Rigging Course: “Rigging isn’t Scary.” Read below for all the details! What you will get from the course The full course will consist of 3 Levels. Level 1 and Level […]

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cgdive rigging course valley

🗻Rigging: Break Free from the Valley of Confusion (Report #4)

Welcome to another Report in the development of Rigging isn’t Scary: a course in Manual Rigging in Blender. Early Access is around the Corner The Early Access release of the course is almost ready! It will include two of the three full sections: “Level 1: Beginner” and “Level 2: Novice.” The final section, “Level 3:

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manual rigging vs auto rigging and ai

🤖 I want to learn Blender Rigging… but what about Auto-Rigging and AI? (Report #3)

The new Blender Rigging Fundamentals series (”Rigging isn’t Scary”) is progressing nicely. Stay tuned – Early Access info is coming very soon! 🚀 Now, to the topic of this post: You may want to learn rigging but find yourself asking a perfectly valid question: Will I be wasting my time? Let’s explore that. Automatic rigging

🤖 I want to learn Blender Rigging… but what about Auto-Rigging and AI? (Report #3) Read More »

rigging fundamentals

🏰Rigging Fundamentals VS Building Castles in the Sky (Report #2)

Course Updates As you may know, I am currently working (full time) on a new course about Manual Rigging… A course that is designed to finally “unconfuse” the rigging process. And I have another update for you! Progress So what’s new with the course? I am happy to say that the first two Levels of

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cgdive rigging course

🎆NEW Manual Rigging Course for Blender (Report #1)

Recently, I asked the CGDive community to share their challenges when it comes to Rigging. Thanks for the excitement and valuable feedback. Keep it coming! I read every single one and take notes. But why did I ask you to share your thoughts, in the first place? Today I’m stoked to share more information about

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Blender 4.1 Rigging and Animation updates news

Blender 4.1 NEW Rigging and Animation Features

Table of Contents Blender 4.1 Rigging and Animation Blender 4.1 has brought some exciting updates to rigging and animation. In this blog, we will dive deep into the new capabilities and improvements that have been introduced in the latest version of Blender. From nested bone collections to enhanced bake action options, there’s a lot to

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blender 4 updates rigging animation

Blender 4 Updates: What’s New in Rigging and Animation

Table of Contents Blender 4 Updates in Rigging & Animation: Introduction Blender 4.0 has introduced a range of new tools and updates that are designed to enhance the rigging and animation features of the software. From bone collections to bone colors, the changes in Blender 4 aim to streamline the rigging and animation process, making

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accurig rigging

AccuRig: Easy Rigging for Humanoid Characters

Table of Contents Introduction AccuRig is a stand-alone software designed for easy rigging (auto-rigging) of humanoid characters. It is part of the Actacore family of products and is completely free to use.  AccuRig offers a user-friendly interface and seamless integration with popular animation software like Blender, Maya, and game engines. In this blog, we will

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QuickMagic AI motion captrure

Powerful AI Motion Capture with QuickMagic: a hands-on Review

Table of Contents Introduction to AI Motion Capture with QuickMagic “AI Motion Capture” technology has revolutionized the way artists bring their creations to life. Quick Magic is a new AI mocap service that aims to simplify and enhance this process. Quick Magic can convert 2D videos of human movement into 3D skeletal animation data, also

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