🎆NEW Manual Rigging Course for Blender (Report #1)

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Manual Rigging Series (“Rigging isn’t Scary”)

This is the 1st post in my series about learning Manual Rigging in Blender. Find all posts in order here: https://cgdive.com/blender-rigging-tutorials/

Recently, I asked the CGDive community to share their challenges when it comes to Rigging. Thanks for the excitement and valuable feedback. Keep it coming! I read every single one and take notes.

But why did I ask you to share your thoughts, in the first place? Today I’m stoked to share more information about a big project I am working on 24/7!

Rigging Fundamentals Course (and beyond)

I am working on a free course about Rigging Fundamentals – tentative title “Rigging isn’t scary” … and it is just the beginning of a much bigger journey!

“Rigging isn’t scary” will be split into 3 Levels: Beginner, Novice and Intermediate. It gradually covers everything you need to know to create solid, reliable rigs and stop being confused about rigging. Here is a sneak peak:

rigging isn't scare course overview

The course is carefully crafted to take you beyond the Rigging “Valley of Confusion” (a.k.a. “Valley of the Suck”) that most people find themselves in. I’ll tell you more about that in another email 😉

And more importantly: it doesn’t end there! Once you’ve mastered the fundamentals, you’ll be able to take on more complex projects—and that’s where the fun really begins.

So here’s the plan:

Beginner > Novice > Intermediate >>> Advanced

After you complete “Rigging isn’t scary”, we’ll be diving into advanced rigging topics, each focused on a specific skill that builds on what you learned.

Of course, if you are already comfortable with the Fundamentals, you can skip the Beginner/Novice/Intermediate courses… at your own risk 😉 .

Some of the advanced rigging topics I know you are interested in are:

  • Loose Clothes, Skirts, etc.
  • Shoulder pads
  • Wings
  • Advanced Face Rigging
  • Snakes, Ropes, Tentacles
  • High Heels (including flat/high heel switching)
  • IK/FK Snapping
  • Advanced IK setups (more than two bones)
  • Squash & Stretch
  • Non-Spherical Eyes
  • Spikes attached to a body
  • Specialized topics in-depth: Bendy bones, Drivers, etc.
  • ALL THE WAY TO:
    • Bone Dynamics
    • Rag-Dolls Physics
    • Cloth Simulation
    • Muscle Simulation
    • Python scripting for Rigging
    • and more…

Each of these topics is complex and deserves special attention. I believe the best approach is to cover them separately in specialized courses.

Community Driven Curriculum

Here’s the best part: You’ll get to decide what we cover next.

Once the fundamentals course is out, I’ll be running community polls to find out which advanced topic excites you the most. It’s your chance to shape the curriculum and ensure that each new course delivers exactly what you need to keep leveling up your skills.

My goal is to build an entire library of rigging courses so that no matter where you are in your Blender journey, there’s a resource waiting to help you grow.

I also envision a rigging community where we can meet like-minded people and help each other level up.

But I want us to do so based on solid foundations. That is what “Rigging Isn’t Scary” is all about!

What’s Next?

“Rigging Isn’t Scary” is on its way, and I can’t wait for you to dive in! Be sure to stay connected for early-access, course previews, and more details on the upcoming community polls.

Let’s make rigging easy, powerful, and way more fun – together.

Feedback is welcome

Please share any thoughts, ideas or problems with me. Just leave a comment below this article!

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